文档介绍:“Tracy Fullerton’s Game Design Workshop covers pre y much everything a
working or wannabe game designer needs to know. She covers game theory,
concepting, prototyping, testing and tuning, with stops along the way to discuss
what it means to be a professional game designer and how to land a job. When
I started thinking about my game studies course at the University of Texas at
Austin, this was one book I knew I had to use.”
—Warren Spector, Creative Director, Junction Point Studios
“This is a break-through book, brimming with ba le-tested ‘how-to’s.’ Aspiring
game designers: you will ‘break through’ to the next level when you learn to
set, and then test, experience goals for your game players.”
—Bing Gordon, Chief Creative Offi cer, Electronic Arts
“Game Design Workshop is without a question the most important (and best
book) on the topic of game design. Its unique approach is both deep and practi-
cal and draws students’ into the very heart of what game design is all about. The
emphasis on paper-and-pencil prototyping encourages students to think, quite
literally, “outside the box,” and stretch themselves to innovate beyond simply
mercially essful game genres. If the author’s students are any
indication, this method has a proven track record of producing both original and
essful games. Game Design Workshop is ideal for those starting new educa-
tional programs as the book is structured around a design curriculum that can
be easily implemented by instructors with no prior game design experience.”
—Celia Pearce, Director, Experimental Game Lab, ia Institute of
Technology
“This book off ers a thoughtful prehensive look at the fi eld of game
design. I’m particularly impressed with the way Tracy has managed to integrate
the viewpoints ments of so many diverse and notable designers with
her own perceptive view of the state of the art.”
—Noah Falstein, freelance designer, The Inspiracy
“With the second edition of Game Design