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Books for professionals By professionals® The eXperT’s Voice® in Game proGramminG
Companion
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Beginning XNA Game Programming:
From Novice to Professional Beginning
XNA Game Programming
Dear Reader,
Alexandre Lobão, Creating games usually involves many challenges, from learning a lot of math
author of
to understanding details about how to gather data from game input devices.
Beginning .NET Game Beginning
Programming in C# You need to figure out how to draw a 2-D or 3-D scene, how to include sound
in your game, how to connect to other players’ machines in multiplayer games,
Beginning .NET Game
Programming in VB .NET and more. Before XNA, when creating games for both the Windows and Xbox 360
.NET Game Programming platforms, the challenges were doubled. It’s not surprising that game programmers
with DirectX are some of the most versatile and hardworking developers around—but also,
we must confess, the ones with the coolest jobs!
Due to plexity involved in creating a game, starting out in this area XNA Game
has always been problematic. Where do you begin?
In this book, we guide you in your first steps into this fascinating area, by
including a mix of overview chapters—where you get in touch mon
terms in the game programming area and learn some basic concepts with practical
examples—plete game programming chapters, so you can apply the
knowledge you’ve gathered to real games, to prepare you to create your own
Bruno Evangelista designs. Programming
Even better, we do this using XNA, the groundbreaking new cross-platform
game development framework from Microsoft, which makes it simple to create
your own games and run them both in Windows and Xbox 360, with few or no
modifications! The XNA technology has been created in a way that minimizes
plexity of code needed for accessing game devices, rendering scene