文档介绍:STAR FLEET BATTLES
CADET TRAINING
HANDBOOK
Part 1 — Rules & Charts
INTRODUCTION STAR FLEET BATTLES
E, HAVE YOU PLAYED SIMULATION GAMES BEFORE?
FUTURE MANDER!
Games such as Poker (or most card games) are purely
The product you have in your hands is more than mere abstract. The basic principles are based on probability and math-
words on paper. It is a device that will place you in mand ematics that have no particular relation to the real world.
chair of the Federation Starship Constellation and transport you Then there are the “pure skill” games such as darts or
across the galaxy. Visualize now the challenge that awaits you: horseshoes, and there petitive skill games (such as
locked in warp-bat with a deadly enemy, perhaps a baseball) where you must not only out-think your opponent but
Klingon battlecruiser or the devastating Killer. But you also out-play him. None of these games have any particular rela-
must learn much before you can face such challenges. tionship to anything outside of themselves.
This product is plete game in itself. You can play the Some games are based loosely on real events. But even
battles within it with the rules it includes, and you will probably such classic games as Chess, Monopoly, or Stratego are so
find this quite enjoyable. This product includes more than enough abstract that their relationship to reality is largely cosmetic.
material for several dozen hours of playing. Finally, there are the “simulation” games, which are intended
However, Cadet Training Handbook is also the gateway to a to reproduce, to various levels of accuracy, events in the real
vast universe of games with hundreds of ships and battles and world, or in a realistically defined universe. Probably, no Earth-
extensive rules to cover challenges and opportunities you cannot descended humans manded starships before, but we
yet imagine. However, whether this game is the only one you can (through engineering, science, and physics) define wh