文档介绍:AI AND ARTIFICIAL LIFE IN
VIDEO GAMES
GUY W. LECKY-THOMPSON
Charles River Media
A part of Course Technology, Cengage Learning
Australia, Brazil, Japan, Korea, Mexico, Singapore, Spain, United Kingdom, United States
AI and Artificial Life in Video Games © 2008 Course Technology, a part of Cengage Learning.
Guy W. Lecky-Thompson ALL RIGHTS RESERVED. No part of this work covered by the copyright
herein may be reproduced, transmitted, stored, or used in any form or by
any means graphic, electronic, or mechanical, including but not limited to
Publisher and General Manager, photocopying, recording, scanning, digitizing, taping, Web distribution,
Course Technology PTR: works, or information storage and retrieval systems, except
Stacy L. Hiquet as permitted under Section 107 or 108 of the 1976 United States Copyright
Act, without the prior written permission of the publisher.
Associate Director of Marketing:
Sarah Panella
For product information and technology assistance, contact us at
Cengage Learning Customer & Sales Support, 1-800-354-9706.
Manager of Editorial Services:
Heather Talbot For permission to use material from this text or product,
submit all requests online at /permissions.
Marketing Manager: Jordan Casey Further permissions questions can be e-mailed to
******@.
Senior Acquisitions Editor: Emi Smith
Electronic Arts, EA, the EA logo, and SimCity are trademarks or registered
Project Editor: Karen A. Gill trademarks of Electronic Arts Inc. in the . and/or other countries. All Rights
Reserved. All other trademarks are the property of their respective owners.
Technical Reviewer: Mark Morris
Library of Congress Control Number: 2007939377
CRM Editorial Services Coordinator:
ISBN-13: 978-1-58450-558-7
Jen Blaney
ISBN-10: 1-58450-558-3
Copy Editor: Barbara Florant eISBN-10: 1-58450-616-4
Interior Layout: Jill Flores Course Technology
25 Thomson Place
Boston, MA 02210
Cover Designer: Mike Tanam