文档介绍:完美国际人物代码教程打开\ element \ userdata \ character \ customize 文件夹 00 文件夹(男武侠) 01 文件夹(女武侠) 10 文件夹(男法师) 11 文件夹(女法师) 20 文件夹(男魅灵) 21 文件夹(女魅灵) === 小道消息听来地 40 文件夹(妖兽) 31 文件夹(妖精) 50 文件夹(男僧侣) 51 文件夹(女僧侣) === 小道消息听来地 60 文件夹(男羽芒) 61 文件夹(女羽芒) 70 文件夹(男羽灵) 71 文件夹(女羽灵) 男性为偶数、女性为奇数 3Parts] =================================== scaleUp = 136 该区域可能是人物形象初始数据 scaleMiddle = 128 scaleDown = 118 也可能是限定值[BlendFace] idFaceShape1 = 23 idFaceShape2 = 23 blendFaceShape = 50 =========================== [Face]============== 脸 scaleFaceH = 123 scaleFaceV = 133 ====== ( HV 数值确定脸的大小) idFaceTex =5 ==== (脸代码) [Faling]======= (不清楚是什么) idFalingSkin = 434 idFalingTex = 436 [Forehead]============= 额 offsetForeheadH = 137 offsetForeheadV = 128 offsetForeheadZ = 128 ==== ( HVZ 数值确定额的位置) rotateForehead = 128 scaleForehead = 128 ====== (额的大小) [YokeBone]========= 颧 offsetYokeBoneH = 128 offsetYokeBoneV = 131 offsetYokeBoneZ = 128 ==== ( HVZ 数值确定颧位置) rotateYokeBone = 128 scaleYokeBone = 128 ==== (颧的大小) [Cheek]=========== 颊 offsetCheekH = 126 offsetCheekV = 123 offsetCheekZ = 124 ==== ( HVZ 数值确定颊的位置) scaleCheek = 126 ==== (颊的大小) [Chain]======== 链 offsetChainV = 124 offsetChainZ = 128 === ( VZ 数值确定链的位置) rotateChain = 128 scaleChainH = 64 ===== (链的大小) [Jaw]========= 颚 offsetJawH = 144 offsetJawV = 136 offsetJawZ = 128 ==== ( HVZ 数值确定颚的位置) scaleJawSpecial = 128 scaleJawH = 104 ==== (额的宽度) scaleJawV = 126 ====( 颚的长度) [Eye] =========== 眼睛 idEyeBaseTex = 257 === (眼睛代码) idEyeHighTex = 569 ==== (眼皮代码) idEyeBallTex =9 ==== (眼球代码) idEyeShape = 36 === (眼睛代码) scaleEyeH = 108 scaleEyeV = 2200 === ( HV 数值决定眼睛大小) rotateEye = 85 ==== (眼睛) offsetEyeH =0 offsetEyeV =0 offseteyeZ =0 ===== ( HVZ 决定眼睛位置) scaleEyeBall =0 scaleEyeH2 =0 ===( 是否开取单双眼睛修改) 0 为不开区 1 为开区单 2 为开区双 scaleEyeV2 =0 rotateEye2 =0 offsetEyeH2 =0 offsetEyeV2 =0 offseteyeZ2 =0 scaleEyeBall2 =0 [Brow]=========== 眉毛 idBrowTex =7 === (眉毛代码) idBrowShape =0 scaleBrowH =0 === (眉毛粗细) scaleBrowV =0 ==== (眉毛粗细) rotateBrow =0 ==== (眉毛幅度) offsetBrowH =0 offsetBrowV =0 offsetBrowZ =0