1 / 9
文档名称:

开发者总结游戏开发经验.pdf

格式:pdf   大小:178KB   页数:9页
下载后只包含 1 个 PDF 格式的文档,没有任何的图纸或源代码,查看文件列表

如果您已付费下载过本站文档,您可以点这里二次下载

分享

预览

开发者总结游戏开发经验.pdf

上传人:雪雁 2022/2/16 文件大小:178 KB

下载得到文件列表

开发者总结游戏开发经验.pdf

相关文档

文档介绍

文档介绍:什么时候才会始终坚持一个游戏设计理念,投资时间去实施,结算和创建资产?
你什么时候应该了解某项功能不能如你所愿地起作用,甚至会对游戏有害?
最近正面临我正在设计的3D Flash 游戏 RubberbGame Design Features
by Max Knoblich
When is it a good idea to follow through with a game design idea, investing the time to
implement, balance and create assets?
And when should you acknowledge that a feature is not working the way you had hoped, and
might even be detrimental to the game?
I had to make this decision recently for Rubberband Racing, the 3D Flash game I am currently
developing, learning a couple of interesting things in the process of doing so.
Limiting Factors
There are several limiting factors for the game design of Rubberband Racing, which are owed
to the fact that I want to keep the development time as short as I can.
I’m hestitant to invest time into elaborate features without knowing whether my audience
will like the basic game mechanics and setting.
There will be no multiplayer mode
While this might be risky for a racing game, implementing a multiplayer mode would mean that
I had to develop (or find), test and maintain a game server which is capable of providing
real-time gameplay.
The Flash player doesn’t allow peer-to-peer connections, so going that route is not an
option.
Not only is maintaining a backend a cost factor, but getting it to run can be time consuming.
There will be no NPCs/AI c