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Unity3D游戏开发之蒙皮布料.docx

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Unity3D游戏开发之蒙皮布料.docx

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Unity3D游戏开发之蒙皮布料.docx

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文档介绍:Unity3D游戏开发之蒙皮布料
Skinned cloth in the scene view and in the inspector.
蒙皮布料在场景和检视面板中。
The ponent works together with the SkinnedMeshRenderer to simulate clothing on a character. If you have an animated character which uses the SkinnedMeshRenderer, you can add a ponent to the game object with the SkinnedMeshRenderer to make him appear more life-like. Just select the GameObject with the SkinnedMeshRender, and add a ponent ponent->Physics->Skinned Cloth.
     蒙皮布料组件与蒙皮网格渲染组件一起模拟角色身上的衣服。如果你的动画角色使用了蒙皮网络渲染,那么你可以为其增加一个蒙皮布料来让其更真实。只需要选择具有蒙皮网络渲染组件的物件,ponent->Physics->Skinned Cloth操作来增加蒙皮布料。文章出处【狗刨学习网】。
       What the ponent does, is to take the vertex output from the SkinnedMeshRenderer and apply clothing simulation to that. The ponent has a set of per-vertex coefficients, which define how free the simulated cloth can move with respect to the skinned mesh.
       当使用蒙皮布料组件时,它将从蒙皮网格渲染组件中获取顶点,并根据这些顶点来模拟布料。蒙皮布料可以对每个顶点设置参数,这些参数定义模拟布料相对蒙皮移动的自由度。
       These coefficients can be visually edited using the scene view and the inspector, when the game object with the ponent is selected. There are two editing modes, selection and vertex painting. In selection mode, you click on vertices in the scene view to select them, and then edit their coefficients in the inspector. In vertex paining mode, you set the coefficient values you want in the inspector, enable the "paint" button next to those