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Windows Graphics Programming Win32 GDI and
DirectDraw®
Feng Yuan
Publisher: Prentice Hall PTR
First Edition December 01, 2000
ISBN: 0-13-086985-6, 1234 pages
To deliver high-performance Windows applications, you need
an in-depth understanding of the Win32 GDI and
Front Matter
DirectDraw-but until now, it’s been virtually impossible to
Table of Contents
discover what’s going on "behind" Microsoft’s API calls. This
About the Author
book rips away the veil, giving experienced Windows
programmers all the information and techniques they need to
maximize performance, efficiency, and reliability! You’ll
discover how to make the most of Microsoft’s Windows
graphics APIs-including the important new graphics
capabilities built into Windows 2000.
This document was created by an unregistered ChmMagic, please go to register. it. Thanks
Windows Graphics Programming Win32 GDI and DirectDraw®
Preface
What is this Book About?
How is this anized?
How Should You Read this Book?
What is on the CD?
What is the Future of this Book?
Acknowledgments
1. Basic Techniques and Knowledge
Basic Windows Programming in C/C++
Assembly Language
Program Development Environment
Win32 Executable File Format
Architecture of Microsoft Windows OS
Summary
2. Windows Graphics System Architecture
Windows Graphics ponents
GDI Architecture
DirectX Architecture
Printing Architecture
Graphics Engine
Display Drivers
Printer Drivers
Summary
3. GDI /DirectDraw Internal Data Structures
Handles and Object-Oriented Programming
Decoding GDI Object Handles
Locating the GDI Object Handle Table
Decoding the GDI Object Handle Table
User Mode Data Structure of GDI Objects
Accessing Kernel Mode Address Space
WinDBG and the GDI Debugger Extension