文档介绍:Maya Tutorials - Creating a realistic looking turtle - Modeling part 1
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a/tutorials/denis1/ (1 of 13) [8/14/2000 10:05:46 PM]
Maya Tutorials - Creating a realistic looking turtle - Modeling part 1
How to create a realistic looking turtle - Modeling part 1
by Denis Zen
ists/#denis_zen
Click here to download the project files
What follows is the first part of a tutorial which will show you how to model, texture, illuminate and animate a turtle. At the end your turtle should look like the one in the
picture below:
Ready? Let’s start.
The first thing you need is…a turtle to take some reference photos. If you have any, you can use the images included in this tutorial. I used them to draw the reference profiles,
to model the different parts of the turtle and of course to get the images I used for the texture maps. Let’s see how I did.
First, you have to load the images in Maya workspace to draw the different profiles; to do this you have to create an Image Plane for the side and the top camera:
a/tutorials/denis1/ (2 of 13) [8/14/2000 10:05:46 PM]
Maya Tutorials - Creating a realistic looking turtle - Modeling part 1
(Tip - If you want, you can speed your work creating in the shelf the thumbnails of mands you use the most by pressing Alt+Ctrl+Shift while selecting mand
from the menu).
The thumbnails in the shelf
Window > Rendering Editors > Multilister In the Multilister, click the Cameras tab and doubleclik on top shape.
The Attribute Editor of the side camera opens; scrool down until you see the Environnement tab; open it and click the Create button near Image Plane:
A new window opens: set the parameters as follows:
Image Plane Attributes
Display: looking through camera
(if you want to see