文档介绍:RULEBOOK
20 Doom Tokens
179 Ancient One Cards
e to Arkham! Game Overview 63 Location Cards
67 Mythos Cards
The year is 1926, and it is the height of the Roaring
In Arkham Horror, the investigators explore the city, 49 Gate Cards
Twenties. Flappers dance till dawn in smoke-filled
encountering places, people, and creatures both normal 60 Monster Markers
speakeasies drinking alcohol supplied by rum runners
and mundane. Through these adventures, the investiga- 16 Gate Markers
and the mob. It’s a celebration to end all celebrations in
tors hope to gain the clues and resources needed to con- 3 Activity Markers
the aftermath of the War to end all Wars.
front and ultimately thwart the mythos threat. 3 Explored Markers
Yet a dark shadow grows in the city of Arkham. Alien 1 Terror Track Marker
Early in the game, investigators seek to avoid more pow-
entities known as Ancient Ones lurk in the emptiness 6 Closed Markers
erful monsters while moving around the city to gather
beyond space and time, writhing at the gates between
weapons, spells, clues, and other items they will need.
worlds. These gates have begun to open and must be Before you play your first game of Arkham Horror,
closed before the Ancient Ones make our world their Later, the investigators attempt to close a few gates and carefully punch out the cardboard pieces so that they do
ruined dominion. seal some of the most active gates. not tear. Next, slide the 16 plastic stands onto the bases
of the 16 investigator markers. Be sure to keep -
Only a handful of investigators stand against the Finally, once several gates have been sealed and the ponents out of the reach of small children and animals.
Arkham Horror. Will they prevail? investigators have acquired valuable weapons, spells,
clues, and allies, they make one last, desperate assault on
Arkham Horror is a game for 1 to 8 players (3 to 5
the mythos, attempting to close or seal the final gates.
mended), playable in 2 to