文档介绍:BODYCOUNT
WARGAME RULES FOR
THE VIETNAM WAR
by Ian and Nigel Drury
INTRODUCTION
BODYCOUNT is a new concept in modern wargaming. It is played by 2-6 players and
an umpire The firepower of modern infantry and that of their supporting weapon
systems is such that if you can see your target then you can usually kill it. The
problem, of course is finding the enemy before he finds you: and no previous
Wargames rules have tackled this adequately.
In BODYCOUNT the players are . squad leaders and maneuver their men over
the Wargames table to seek out and destroy the Viet Cong. But no VC figures are
deployed on the table at the start. They are moved by the umpire on a scale map. If
the players spot the VC on the move then the enemy figures are placed on the table for
as long as they remain in view. Viet Cong who go to ground however, or are already
firing from cover are not put on. They can only be seen if you overrun their position,
or they get up and overrun you.
Additional difficulties for the players are provided by the presence of civilian figures
in some games. Harming them or their property will drive the neighborhood into
supporting munists and so loses victory points Yet some villages might
already support the guerillas and some innocent looking civilian figures can be VC with
concealed weapons.
BODYCOUNT bridges the gap between role-playing skirmish games and rules for
battalion level modern warfare. As in a skirmish game, players have 'personal' figures
whose actions are central, whether you charge at the head of your squad towards the
enemy machine-gun post or hide behind a bush the whole time smoking Laotian red.
Unlike ordinary role-playing games however, BODYCOUNT contains full rules for the
use of whole panies supported by artillery, airstrikes and helicopter
gunships.
© Copyright IAN C. DRURY, NIGEL J. DRURY and TABLETOP GAMES
January 1988 (Second Edition
CREDITS PREVIOUSLY PUBLISH