文档介绍:Introduction 2 Animal Maintenance 16
A Battered World bat, Part One 17
Playing the Game 2 bat Turn 17
The Referee 2 Movement 17
Required Materials 3 Actions 18
Die-Rolling Conventions 3 Coolness under Fire 18
Weights and Measures 3 Order of Attacks 19
A Note on Gender 3 bat 19
Players 3 bat 20
Character Generation 4 bat 20
Basic Attributes 4 Direct Fire 21
Other Physical Characteristics 5 Indirect Fire 23
Military Experience 5 Thrown Weapons 24
Coolness under Fire 5 Hand Grenades 24
Reds 6 Direct Fire Deviation 24
Age 6 Anti-Tank Missiles 24
Rank 6 Damage 24
Army, Nationality, and Language 6
Service Branch and Specialty 7
Obtaining Skills 7 Design: Frank Chadwick.
Base Hit Numbers 8
bat Damage 8
Equipment 8
Skills and Attributes: Part One 10 Additional Design and Development: John Astell, John
Time and Travel 11 Harshman, and Loren Wiseman.
The Day 11 Research Assistance: Marc Miller.
Encounters 11 Art Direction: Paul R. Banner.
Combat Turns 11 Cover and Interior illustrations: Steve Venters.
Travel 11 Playtesting: Wayne Roth, Kevin Brown, University of Illinois
Terrain and Travel 12 Strategic Games Club, and Champaign Military Games Club.
Fatigue 12
Upkeep 14
Food Requirements 14
Foraging 14 Copyright © 1 984 by Game Designers’ Workshop. All Rights
Fishing 14 Reserved.
Hunting 15 Twilight: 2000 is Game Designers’ Workshop’s trademark for its
Fuel 15 role-playing game of survival in a devastated world.
Vehicle Maintenance 15
INTRODUCTION as the game progresses other characters from different nationalities
The year is 2000 AD. For five years the armies of the and backgrounds may be added to the game.
world have fought back and forth across an increasingly The rules of the game allow the players to chart their own
devastated . Chemical weapons, biological agents, courses. Since they are members of a military unit, they will be
tactical and strategic nuc