文档介绍:
C o r e S p e c i fi c a t i o n
Array Element Buers
Texel
Data
Vertex Buers (VBO) Texture Buer
Object (TexBO) Texture Image
Vertex Specification Image
Transform Feedback Load/Store
Vertex Shading
Buers
Tessellation
Vertex Data
Texture
Shader Parameters Sampling
in Buer Objects
Geometry
Shading
Transform
Feedback Rasterization
Uniforms, Shader
Storage, Atomic Fragment Shading Pixel Data
Counters, etc. Pixel Unpack
Buer (PBO)
Pixel Pack
Pixel Pipeline Buer (PBO)
Compute
Shaders
Framebuffer
The OpenGL
R Graphics System:
A Specification
(Version (Core Profile) - August 6, 2012)
Mark Segal
Kurt Akeley
Editor (version ): Chris Frazier
Editor (versions - ): Jon Leech
Editor (version ): Pat Brown
Copyright
c 2006-2012 The Khronos Group Inc. All Rights Reserved.
This specification is protected by copyright laws and contains material proprietary
to the Khronos Group, Inc. It or ponents may not be reproduced, repub-
lished, distributed, transmitted, displayed, broadcast or otherwise exploited in any
manner without the express prior written permission of Khronos Group. You may
use this specification for implementing the functionality therein, without altering or
removing any trademark, copyright or other notice from the specification, but the
receipt or possession of this specification does not convey any rights to reproduce,
disclose, or distribute its contents, or to manufacture, use, or sell anything that it
may describe, in whole or in part.
Khronos Group grants express permission to any current Promoter, Contributor
or Adopter member of Khronos to copy and redistribute UNMODIFIED versions
of this specification in any fashion, provided that NO CHARGE is made for the
specification and the latest available update of the specification for any version
of the API is used whenever possible. Such distributed specification may be re-
formatted AS LONG AS the contents of the s