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Praise for
Learning iOS Game Programming
“An excellent introduction into the world of game development explaining every aspect
of game design and implementation for the iPad, iPhone, and iPod touch devices.
A great way for anyone interested in writing games to get started.”
—Tom Bradley, Software Architect, Designer of TBXML
“A great developer and a great ’s everything you can find in this book to
learn how to write an awesome game for iPhone. Maybe you’re the next AppStore hit!”
—Sebastien Cardoso
“With Learning iOS Game Programming, you’ll be writing your own games in no time.
The code included is well explained and will save you hours of looking up obscure stuff
in the documentation and online forums.”
—Pablo Gomez Basanta, Founder, Shifting Mind
“I always thought that to teach others one has to be an expert and a person with an
established reputation in the field. Michael Daley proved me wrong. He is teaching oth- ptg
ers while studying himself. Michael’s passion in teaching and studying, ease of solutions
to problems, and plete game as a resulting project makes this book one of the best
I have ever read.”
—Eugene Snyetilov
“If you’re interested in 2D game programming with the iOS using OpenGL and OpenAL
directly, this book walks you through creating plete and fun game without getting
bogged down in technical details.”
—Scott
“Michael Daley brings clarity to the haze of iPhone application development. Concrete
examples, thorough explanation, and timesaving tips make this book a must have for the
up ing iPhone game developer.”
—Brandon Middleton, Creator of Tic Tac Toe Ten
“This is the A-Z guide to iOS game development; Michael’s book takes you from the
basics and terminology to using the techniques in practice on a fully working game.
Before you know it, you will find yourself writing your own game, fueled by a firm
grasp of the principl