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[TRPG] D&D 3rd Edition - Forgotten Realms - Core Supplement.pdf

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[TRPG] D&D 3rd Edition - Forgotten Realms - Core Supplement.pdf

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[TRPG] D&D 3rd Edition - Forgotten Realms - Core Supplement.pdf

文档介绍

文档介绍:3rd Edition Forgotten Realms Supplement
Forgotten Realms
3rd Edition Supplement

e to our 3E Beta campaign supplement.
Contained herein you will find the latest Dungeons &
Dragons third edition rules (mon speculations)
with a smattering of our house rules. Items contained are
in no way “official” or approved for distribution by TSR,
Wizard’s of the Coast, or Hasbro. This document contains
liberal reproduction from the 2nd Edition Players
Handbook, The Forgotten Realms box set, the Wilderness
Survival Guide, and numerous other TSR products.
Special thanks should be given to David Hatfield for laying
the groundwork for this whole project.


Character Abilities
Abilities are the six natural traits that represent the basic definition of a
character. They are used to determine ess or failure of many actions.
Each character starts off with 84 points to allocate amongst all six categories.
Characters will start out with maximum hit points for the first two levels.


Ability Modifier Bonus Spells
3 -4
4 -3
5 -2
6 -1
7–10 0
11-12 +1 1 - -
13-14 +2 1 1 -
15-16 +3 2 1 -
17-18 +4 2 2 1
19 +5
20 +6
21 +7
22 +8
23 +9
/~krocha/realms/ (1 of 36) [26/10/1999 18:52:03]
3rd Edition Forgotten Realms Supplement
24 +10
25 +11

Strength measures a character’s muscle, endurance, and stamina. This is usually the prime requisite of Warriors
because they must be physically powerful in order to wear armor and wield heavy weapons. The probability of scoring
a essful hit and the amount of damage done are determined by Strength. Percentile strength scores above 18 are
no longer used

Intelligence represents a character’s memory, reasoning, and learning ability. Intelligence dictates the number of
languages a character can learn. Intelligence is the prime requisite of Wizards, who must have keen minds to
understand and memorize magical spells. The Wizard’s Intelligence dictates which spell

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