文档介绍:The Core of Corruption
Episode VI of Star Wars: Dawn of Defiance
STERLING HERSHEY
Design
Sterling Hershey
The Core of Corruption is the sixth adventure in the Dawn of Defiance
campaign, which will take heroes from 1st level all the way through
Editing Ray Vallese 20th level in a continuous storyline designed to give both players and
Gamemasters plete Star Wars Roleplaying Game Saga Edition
experience. This adventure takes the heroes straight into the heart of the
Typesetting Ray Vallese, Gary M. Sarli Empire and the Project. They should advance to 13th level by the
conclusion of the adventure. During the course of this adventure, the
heroes pursue the Project to the Imperial capital world of
Production Chad Laske, Matt Burke Coruscant, now known as Imperial Center. While searching for the
source of the project, the heroes learn the realities of life at the center
of the Empire, while pursuing leads under the glare of Imperial security,
Cartography Corey Macourek, Rodney Thompson the likes of which they have not encountered before. Ultimately, the
heroes manage to locate the source of the Project, though it may
not be exactly what they expect.
Art on p. 4 Elizabeth McLaren
Lucas Licensing Editors Leland Chee, Frank Parisi
Design Manager Christopher Perkins
Director of RPG R&D Bill Slavicsek
2 What is Dawn of
Defiance?
Dawn of Defiance is the name given to a series of 10 linked adventures
that Gamemasters can use to create an entire campaign for their players.
Set in the months after the events of Revenge of the Sith, the
adventures in the Dawn of Defiance campaign are designed to provide
Some rules mechanics are based on the Star Wars Roleplaying Game Saga Edition by Christopher players and GMs with the iconic Star Wars Roleplaying Game experience,
Perkins, Owen . Stephens, and Rodney Thompson; the original DUNGEONS & DRAGONS®
rules created