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JAVA五子棋手机网络对战游戏的设计与实现(源代码+论文)
../网络工程肖松2003032016
../../程序代码
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../../../../../../lib
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../../../../../../../mysql-connector-java-3.0.9-stable-bin.jar [220.76 KB]
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../../../../../../../servlet-api.jar [90.45 KB]
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../H2003032016_肖松_五子棋手机网络对战游戏的设计与实现.doc [315.50 KB]
../网络工程肖松2003032016.rar [1.71 MB]
../肖松毕业设计论文.doc [303 KB]

文档介绍

文档介绍:分类号: U D C:D10621-408-(2007)6143-0
密级:公开编号:2003032016
成都信息工程学院
学位论文
五子棋手机网络对战游戏的设计与实现
论文作者姓名:
肖松
申请学位专业:
网络工程
申请学位类别:
工学学士
指导教师姓名(职称):
李晓岗(高级工程师)
论文提交日期:
2007 年 6 月 8日
五子棋手机网络对战游戏的设计与实现
摘要
在现代社会中,手机及其它无线设备越来越多的走进普通老百姓的工作和生活。随着3G技术的普及与应用,基于Java开发的软件在手机上的使用非常的广泛,手机增值服务的内容也是越来越多,对丰富人们的生活内容、提供快捷的资讯起着不可忽视的作用。
本文基于J2ME技术,以计算机网络游戏的运行流程为基础,分模块开发一款网络五子棋游戏软件。
本文对以下几点内容做了重点研究和探讨:
系统整体结构,根据设计目标,结合普通网络游戏的运行流程,给出了系统总体设计方案,并探讨了系统设计时需要用到的关键技术。
手机MIDP客户端的实现,MIDP客户端是游戏的唯一客户端,主要功能包括连接服务器进行身份验证、进行游戏并不断的与服务器交换数据。
后台系统的设计与实现,后台用来处理与数据库的互联来验证用户身份、处理由客户端发送过来的数据。
由于受到客观条件的限制,本系统的测试是在三星手机模拟器上完成的,但它仍不失具一定的实用价值。
关键词:J2ME;手机游戏;Servlet
The Design and Implementation of The Gobang War Game on Cell work
Abstract
In modern society, more and more cell phones and other wireless e into the work and life of ordinary people. With the popularization and application of the 3rd Generation of munication technology,the development of Java-based software in the use of mobile phones is very broad, mobile value-added services are more and more. It plays an import role to enrich people's lives and provide easier access to information.
This paper is based on J2ME technology, it expounds how to take the running flow work as basis, introduce a kind of gobang game work by the sub-module method. .
The main points of this paper go as follows:
(1) The overall system structure. According to the design goals, with the general operation of work game flow, gives the system design, and explores the key technology, which is used by the design of this system.
(2) The implementation of the phone MIDP client. MIDP client is the only game client, the main functions include connecting the server to check the status, playing games and keeping the exchange of data with the server.
(3) The implementation and design of background system. Background is to deal with the database to verify the identity of users, processing the data, which is sent by the clients.
Due to the restrictions of objec

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