文档介绍:WEB-002 Tengu Cons- 10/14/02 8:20 PM Page A
A Living Spycraft Mission for Level 1 Agents A Living Spycraft Mission for Level 1 Agents
The Tengu The Tengu
Conspiracy Conspiracy
by Steve Crow by Steve Crow
his is a standard Living Spycraft tournament
for a team of up to six 1st-level agents. Set
T aside a four-hour time block for this event.
Begin by asking everyone to present their characters
and introduce themselves. Make sure to inspect each
agent’s history to ensure it’s legal to play.
If someone arrives without a prepared Living Spycraft
agent, allow them to design a 1st-level agent using
the standard Living Spycraft agent creation rules
while the others prepare for the mission.
It’s a good idea to ask each player to use a name tag.
The tag should have the player’s name at the bottom,
and the agent's name, department, and gender at the
top. This makes it easier for the players to keep track
of who is playing which character.
The actual playing time should be about three hours.
Make sure to let the players use the last 20 to 30
minutes of the event time block to briefly describe
their characters for each other, and to vote on each
others’ performance during the mission. Use the stan-
dard work voting procedures. Make sure you
have finished voting before you collect the players’
voting sheets. This way you won’t be influenced by
their votes ments.
Shaded text within should be read to the players. All
other text is for the GConly.
Requires the use of the Spycraft™ Espionage Handbook, Requires the use of the Spycraft™ Espionage Handbook,
published by Alderac Entertainment Group, Inc., and the published by Alderac Entertainment Group, Inc., and the
Dungeons & Dragons ® Player’s Handbook, Dungeons & Dragons ® Player’s Handbook,
Third Edition, published by Wizards of the Coast .® Third Edition, published by Wizards of the Coast .®
Spycraft © 2002 Alderac Entertainment Group, Inc. All rights res