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[Addison Wesley] OpenGL Distilled.2006.pdf

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[Addison Wesley] OpenGL Distilled.2006.pdf

文档介绍

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OpenGL® Distilled
By Paul Martz
...............................................
Publisher: Addison Wesley Professional
Pub Date: February 27, 2006
Print ISBN-10: 0-321-33679-8
Print ISBN-13: 978-0-321-33679-8
Pages: 304

Table of Contents | Index
OpenGL opens the door to the world of high-quality, high-performance puter graphics.
The preferred application programming interface for developing 3D applications, OpenGL is
widely used in video game development, visualization and simulation, CAD, virtual reality,
modeling, puter-generated animation.
OpenGL® Distilled provides the fundamental information you need to start programming 3D
graphics, from setting up an OpenGL development environment to creating realistic textures
and shadows. Written in an engaging, easy-to-follow style, this book makes it easy to find the
information you're looking for. You'll quickly learn the essential and most-often-used features
of OpenGL , along with the best coding practices and troubleshooting tips.
Topics include
ò Drawing and rendering geometric data such as points, lines, and polygons
ò Controlling color and lighting to create elegant graphics
ò Creating and orienting views
ò Increasing image realism with texture mapping and shadows
ò Improving rendering performance
ò Preserving graphics integrity across platforms
panion Web site plete source code examples, color versions of special
effects described in the book, and additional resources.
Table of contents: Chapter 6. Texture Mapping
Copyright ............................................................... 4 Section . Using Texture Maps ........................... 138
Foreword ............................................................... 6 Section . Lighting and Shadows with Texture .. 155
Preface ................................................................... 7 Section . Debugging ...................................