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文档介绍

文档介绍:Advanced Methods puter Graphics
Ramakrishnan Mukundan
Advanced Methods
puter Graphics
With examples in OpenGL
123
R. Mukundan
Department puter Science and Software Engineering
University of Canterbury
Christchurch, New Zealand
ISBN 978-1-4471-2339-2 e-ISBN 978-1-4471-2340-8
DOI -1-4471-2340-8
Springer London Dordrecht Heidelberg New York
British Library Cataloguing in Publication Data
A catalogue record for this book is available from the British Library
Library of Congress Control Number: 2012931936
© Springer-Verlag London Limited 2012
Apart from any fair dealing for the purposes of research or private study, or criticism or review, as
permitted under the Copyright, Designs and Patents Act 1988, this publication may only be reproduced,
stored or transmitted, in any form or by any means, with the prior permission in writing of the publishers,
or in the case of reprographic reproduction in accordance with the terms of licenses issued by the
Copyright Licensing Agency. Enquiries concerning reproduction outside those terms should be sent to
the publishers.
The use of registered names, trademarks, etc., in this publication does not imply, even in the absence of a
specific statement, that such names are exempt from the relevant laws and regulations and therefore free
for general use.
The publisher makes no representation, express or implied, with regard to the accuracy of the information
contained in this book and cannot accept any legal responsibility or liability for any errors or omissions
that may be made.
Printed on acid-free paper
Springer is part of Springer Science+Business Media ()
To my daughter
Lalitha
Preface
The field puter Graphics has evolved rapidly over the past decade following
the development of a large collection of algorithms and techniques for various appli-
cations in modelling, animation, visualisation, real-time rendering and game engine
design. Advances in graphics hardware capabilities and process