文档介绍:Artificial Life for Graphics, Animation,
Multimedia, and Virtual Reality
SIGGRAPH 98 Course 22 Notes
Organizer & Lecturer
Demetri Terzopoulos
Department puter Science, University of Toronto
& Intel Corporation
Lecturers
Bruce Blumberg
Media Laboratory, Massachusetts Institute of Technology
Przemyslaw Prusinkiewicz
Department puter Science, University of Calgary
Craig Reynolds
DreamWorks SKG
Karl Sims
ic Arts
Daniel Thalmann
Computer Graphics Lab, Swiss Federal Institute of Technology
Abstract
This course investigates the increasingly important role that concepts from the field of artificial life are playing
across the breadth puter graphics, including image synthesis, modeling, animation, multimedia, and
virtual reality. Attendees will be systematically introduced to techniques for realistically modeling and
animating objects that are alive. They will also explore graphics techniques that emulate phenomena
fundamental to anisms, such as biomechanics, behavior, growth, and evolution. The challenge
is to develop sophisticated graphics models that are self-creating, self-evolving, self-controlling, and/or
self-animating, by simulating the natural mechanisms of life.
Topics include modeling and animation of plants, animals, and humans, behavioral animation, communi-
cation and interaction with synthetic characters in virtual worlds, and artificial evolution for graphics and
animation.
1
Contents
Abstract :: ::: ::: :: ::: ::: ::: ::: ::: :: ::: ::: ::: ::: ::: :: ::: :: 1
Lecturer Biographies : :: ::: ::: ::: ::: ::: :: ::: ::: ::: ::: ::: :: ::: :: 4
Lecturer Contact Information :: ::: ::: ::: ::: :: ::: ::: ::: ::: ::: :: ::: :: 6
Course Introduction and Overview :: ::: ::: ::: :: ::: ::: ::: ::: ::: :: ::: :: 7
Course Schedule ::: :: ::: ::: ::: ::: ::: :: ::: ::: ::: ::: ::: :: ::: :: 9
Session 1: Artificial Plants — Przemyslaw Prusinkiewicz
Notes: “The Artificial Life of Plants”
P. Prusinkiewicz, M. Hammel,