文档介绍:@ @ Computer Graphics, Volume 25, Number 4, July 1991
Artificial Evolution puter Graphics
Karl Sims
Thinking Machines Corporation
245 First Street, Cambridge, MA 02142
1 ABSTRACT using simulated systems of variation and seltition [5, 6, 7, 23].
In The Blind Watchmaker, Dawkins has demonstrated the power
This paper describes how evolutionary techniques of variation and of Darwinism with a simulated evolution of 2D branching struc-
selection can be used to plex simulated structures, tex- tures made from a set of ic parameters. The user selwts the
tures, and motions for use puter graphics and animation. “biomorphs” that survive and reproduce to create each new gen-
Interactive selection, based on visual perception of procedurally eration [3, 4]. Latham and Todd have applied these concepts to
generated results, allows the user to direct simulated evolutions in help puter sculptures made with constructive solid
preferred directions. Several examples using these methods have geometry techniques [9, 28].
been implemented and are described. 3D plant structures are grown Variations on these techniques are used here with the emphasis
using fixed sets of ic parameters. Images, solid textures, and on the potential of creating forms, textures, and motions that are
animations are created using mutating symbolic lisp expressions. useful in the production puter graphics and