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Game Physics Engine Development(The Morgan Kaufmann Series in Interactive 3D Technology)[Team Nanban][TPB].pdf

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Game Physics Engine Development(The Morgan Kaufmann Series in Interactive 3D Technology)[Team Nanban][TPB].pdf

文档介绍

文档介绍:Praise for Game Physics Engine Development
“Game Physics Engine Development is the first game physics book to emphasize building an
actual engine. It focuses on the practical implementation details and addresses trade-offs that
must be made. Ian’s experience mercial physics engines definitely shows. His book
fills a gap by demonstrating how you actually build a physics engine.”
— Dave Eberly, President, Geometric Tools
“Ian Millington has achieved the remarkable task of creating a self-contained text on game
physics programming. If you are charged with putting together a game physics engine, this
book will carry you through from beginning (with a math and physics primer) through the
process (with detailed attention to extendable software design) to the end (collision handling
and constrained dynamics). If you are asked to use a game physics engine, this text will help
you understand what is going on under the hood, and therefore make you a better user.
The text is practical enough to serve the industry practitioner (read this before starting
your project!), and the writing is solid enough to be used in an undergraduate course on
video game physics. Game Physics Engine es bundled with working source
code closely matched to the text—a valuable service to the reader: the bundled implementa-
tion serves as a foundation for experimentation, a reference parison, and a guide to
modular software design. Millington’s writing maintains a steady pace and a friendly tone; the
narrative level will appeal to a broad audience of students and practitioners.”
— Professor Eitan Grinspun, Department puter
Science, Columbia University, New York
“petent programmer with sufficient mathematical sophistication could build a physics
engine just from the text and equations—even without the panying source code. You
can’t say this about a lot of books!”
— Philip J. Schneider, Industrial Light + Magic
“Thorough content with an engaging style; the essential mathematics