文档介绍:TOTAL TRAINING™ FOR ADOBE® FLASH® CS3 ACTIONSCRIPT®
ANIMATIONS & GAMES
QUICK REFERENCE GUIDE
1 THE NEW DISPLAY LIST 1:04 5 USING THE TWEEN CLASS 1:01 8 USING ARRAYS & CUSTOM CLASSES
1 Getting Started 1 Exploring the Document IN GAMES 1:15
2 Introducing the New Display Hierarchy 2 Structuring a Tween 1 Introducing the Game Layout
3 Working with Display Objects 3 Introducing the Easing Class 2 Drawing the Game Pieces
4 Making a Text Field Object 4 Setting Up Multiple Tweens 3 Positioning the Game Pieces
5 Creating a New Container 5 Looping a Tween 4 Setting Up a Symbol Array
6 Using the Shape Class 6 Using Tween Events 5 Shuing the Symbols
7 Adding Graphics to the Shape Object 7 Setting Up a TimerEvent 6 Clicking the Spinners
8 Creating an External Class 8 Setting Up a showPhoto Function 7 Distinguishing between Clicks
9 Using the Sprite Class 9 Setting Up the photoCounter 8 Checking for a Match
10 Working with the Movie Clip Class 10 Using the Transition Class 9 Setting Up the Score
10 Controlling the Spinners with the Class
2 ANIMATING WITH THE ENTERFRAME EVENT 1:05 6 CREATING A PHYSICS-BASED KEYBOARD 11 Using Tweens for the Spinners
1 Understanding Timeline Animation CONTROL GAME 1:05 12 Adding Sound Eects
2 Using the enterFrame Event 1 Setting Up the Moon Lander Animation
3 Controlling a Nested Movie Clip 2 Understanding Keyboard Respo