文档介绍:C4D建模和渲染一个枕头
详细步骤教程
软件:Maxon Cinema 4D
等级:初学者
时间:10分钟
最终效果:取决于你的努力
在这个快速教程,我们将学习用Cinema 4D建模一个基本的枕头/靠垫对象。运用简单的材料后,我们将探讨使用Maxon公司的“高级渲染”系统添加一个字段(DOF)深入到我们的最终渲染。
Step 1
Create a cube with 760cm x 280cm x 760cm sizes and 50 x 1 x 50 segments.
创建一个立方体,760cm x 280cm x 760cm尺寸,50 x 1 x 50段。
 
Step 2
After making your object editable (shortcut “C”) select the “loop selection” tool.
在使你的对象可编辑后(快捷键C),选择“loop selection”工具。
 
Step 3
Select all of the side faces on the cube object by clicking one of the side polygons.
选择所有立方体上的侧面。
 
Step 4
Add the “Cloth” tag to our cube by right-clicking it’s name in the “Objects” tab, and selecting the option shown.
在“Objects”栏签右键它的名字为立方体添加“Cloth”标签,选择所示选项。
 
Step 5
After selecting the “Cloth” tag, switch to the “Dresser” Tab and turn on “Dress Mode”. With that done, change the “Relax” and the “Dress-O-matic” step values to 35 and set the “Width” to 5 cm. Then press the “Set” button in the “Seam Polys” row.
选择“Cloth”标签后,切换到“Dresser”标签并开启“Dress Mode”。做完这些,改变“Relax”和“Dress-O-matic”值为35 ,设置“Width”为5厘米。然后在“Seam Polys”行按“Set”按钮。
 
Step 6
Now click the “Dress-O-matic” button to have C4D automatically create our basic pillow shape.
现在,点击“Dress-O-matic”按钮获得C4D自动创建的基本枕头形状。
 
Step 7
We now need to go in and delete the “Cloth” tag that we previously added to our object, so select the “Cloth” tag itself and hit backspace on your keyboard.
现在,我们需要删除先前添加的“Cloth”的标签,所以选择“Cloth”标签并按下键盘上的退格。
 
Step 8
With our pillow selected, go to “Character > Cloth NURBS”. Drag the pillow object onto the “Cloth NURBS” object to create a parent-child relationship.
选择枕头,去“Character > Cloth NURBS”。将枕头对象拖到““Cloth NURBS”对象创建一个父子关系。
 
Step 9
Now create a new material, by going to “File > New Material” in the Materials tab.
现在创建一个新的材料,在材料选项卡中选择“File > New Material”。
 
Step 10
Click on the color swatch and select a color for your pillow. Click “Ok” to confirm.
点击色板,选择枕头的颜色。点击“OK”确认。