文档介绍:android design guidelines
version
April 2011
table of contents
introduction...............................................................3
sizes and resolution...................................................5
UI elements...............................................................7
icons.........................................................................13
dialog and listview icons ...........................................23
widgets......................................................................24
draw9patch...............................................................27
gestures....................................................................30
gingerbread...............................................................30
b..............................................................................33
naming conventions...............................................................42
Mutual Mobile Android Design Guidelines 2
introduction
The discipline of Android design
In many ways, designing an Android application is the same as designing for any other mobile
app. Android applications follow the same user experience rules that all mobile applications
should follow:
• Know your audience.
• Simplify your functionality when you can, keep anized and neat when you cannot.
• Keep it intuitive and user friendly, understanding that you have mere seconds to win or lose
a user.
If there is one thing plicates designing for Android, it is in the nature of dealing with
open source software. It mendable that Android was written for this intent - existing on
any mobile device without exclusivity. For a designer though, it creates a situation where due
diligence is necessary. If you jump into designing an Android application without educating
yourself first, you will find yourself in a frustrating tug-of-war of trial and error with your develop-
er. But, by learning the structure of the operating system, havi