文档介绍:南京航空航天大学
硕士学位论文
基于Multigen Creator/Vega Prime无人机三维视景仿真系统的
设计与实现
姓名:徐鹤
申请学位级别:硕士
专业:导航制导与控制
指导教师:黄一敏
20080101
南京航空航天大学硕士学位论文
摘要
本文在现有无人机飞行控制系统半物理实时仿真环境的基础上针对目前
该仿真环境的仿真结果以数据和曲线方式显示的现状借助可视化技术的相关
理论综合运用模型构造系统运行模型驱动和数据传输的一系列技术设
计并实现基于 Vega Prime 环境的无人机视景仿真系统实现了动态再现无人机
飞行运动全过程为研究无人机飞行运动规律提供直观的事实根据
本文阐述了 Creator 建模方法并为无人机视景仿真系统构造了无人机模型
地形模型座舱模型等
本文采用真实的无人机飞行数据驱动虚拟场景中的无人机三维实体模型飞
行通过 Vega Prime 的交互函数完成了无人机飞行的视景仿真达到了很好的
仿真效果有真实感
本文利用 MFC 和 Tilcon 的开发环境为无人机的视景仿真开发了界面部分
并提供按钮对虚拟场景进行控制同时为视景仿真部分添加了辅助模块的功能
完善了整个的视景仿真系统
本文分析了脱离 Vega Prime 环境和 Visual C++ 环境的三个过程并给出
了详细的解决方案
最后进行了半物理实时的仿真验证验证了无人机视景仿真系统的功能
结果表明无人机视景仿真系统基本满足了设计需求
关键词无人机 Vega Prime Creator 视景仿真
i
基于 Multigen Creator/Vega Prime 无人机三维视景仿真系统的设计与实现
ABSTRACT
The paper bases on the existing semi-physical real-time simulation environment
for Flight Control System(FCS) of Unmanned Aerical Vehicle(UAV), aims at the
actuality of the output in data and curve form the system,based on the sheory of the
visualization,uses the technique of the modeling,the system running,the model
driving and the munication,designs and achieves the scene graph system
based on Vega Prime real-time simulation system,that could show the real-time flight
process of UAV and provides the truth for researching the flight rule of UAV.
The paper describes the modeling method by Creator, and constructes the model
of UAV, terrain and cabin.
By use of the actual flight data of the UAV, we have driven the flight of the
three-dimension real mould body in the virtual scene, and we have achieved the scene
graph emulation for the flight of the UAV by the alternant function of Vega Prime.
The emulation is effective and brings us a actual sense.
We have employed the develop environment MFC and Tilcon to develop the
interface part of scene graph for the aircraft, also we have designed the button for
controlling the virtual scene. The assistant function of the new module