文档介绍:flipCode - Tutorial - DirectShow Tutorial II orials/
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Computer Book Part II: DirectShow In C++
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FC Developer Desktops By Chris Thompson (aka Lightman)
- 12 August 2000
Read This Disclaimer
Introduction
Currently Active:
Ask MidNight - Q&A -
Theory & Practice - In the last part of this tutorial we learned the basic concepts behind DirectShow, but we didn't
DirtyPunk's Column - go into too much actual code. Now we will have a look at the standard interfaces used in
3D Geometry Primer - DirectShow a little more in depth.
Harmless Algorithms -
Complete / Closed:
Art Of Demomaking -
Fountain Of Knowledge
-
Network Programming - The Standard Interfaces
Portal Engine Series -
Cool, It Works! - The basic DirectX facilities, such as DirectDraw, DirectSound, and Direct3D, for the most part
are accessed through one interface, IDirectDraw, IDirectSound, and IDirect3D respectively.
DirectShow is a little plex than this. In a typical application using DirectShow, you
may have 3 or more interfaces you need in order to control your filter graph. Here's a list of
Message Center - the mon interfaces, which we will be using:
#flipCode IRC Channel
- IGra