文档介绍:This document is created with the unregistered version of CHM2PDF Pilot
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Rules of Play: Game Design Fundamentals
by Katie Salen and Eric ISBN:0262240459
Zimmerman
The MIT Press © 2004 (670 pages)
This text offers an introduction to game design and a
unified model for looking at all kinds of games, from
board games and sports puter and video games.
Also included are concepts, strategies, and
methodologies for creating and understanding games.
Table of Contents
Rules of Play Game Design Fundamentals
Foreword
Preface
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- What Is This Book About?
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1
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- The Design Process
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2
Unit 1 - Core Concepts
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- Meaningful Play
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3
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- Design
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4
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- Systems
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5
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- Interactivity
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6
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- Defining Games
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7
This document is created with the unregistered version of CHM2PDF Pilot
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- Defining Digital Games
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8
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- The Magic Circle
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9
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- The Primary Schemas
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10
Commissioned Game 1 Richard Garfield
Unit 2 - Rules
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- Defining Rules
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11
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- Rules on Three Levels
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12
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- The Rules of Digital Games
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13
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- Games as Emergent Systems
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14
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- Games as Systems of Uncertainty
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15
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- Games as Information Theory Systems
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16
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- Games as Systems of Information
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17
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- Games as ic Systems
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18
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- Games as Game Theory Systems
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19
This document is created with the unregistered version of CHM2PDF Pilot
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- Games as Systems of Conflict
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20
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- Breaking the Rules
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21
Commissioned Game 2 Ironclad
Unit 3 - Play
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- Defining Play
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22
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- Games as the Play of Experience
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23
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- Games as the Play of Pleasure
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24
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- Games as the Play