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Traveller 5e - Core Rules.pdf

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Traveller 5e - Core Rules.pdf

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Traveller 5e - Core Rules.pdf

文档介绍

文档介绍:Traveller [TRAV-uh-ler, TRAV-ler]. –noun. [Origin circa 1300
CE, from the Middle English travaillour, the treader of a path, em-
phasizing labor or toil, as in “to make a difficult journey”]. 1. One
who travels, or who has traveled, or who will travel, as to distant
places. 2. An adventurer. 3. The game of science-fiction adventure
in the far future.
Deraabelar [der-AAB-el-ur, de-RAAB-e-lur] DERAQBELAR.
–noun. [Origin circa - 2200 Imperial, loan word from the Anglic, but
with connotations of distance because of its similarity to the Vilani
rabelar RABELAR, far away]. 1. One who goes far away, or has
gone far away and returned. 2. A rogue. 3. A popular Terran role-
playing game transplanted to the worlds of the First Imperium.
Core Rules
5
TRAVELLER
Science-Fiction Adventures
in the Far Future
Far Future Enterprises
Previous editions of the Traveller role-playing game system:
Classic Traveller (CT). The original edition of Traveller published by GDW 1977, and revised in
1 1981. The designer’s intention was a generic science-fiction system, but it quickly concentrated on
the Third Imperium as a setting supported with adventures and supplements.
MegaTraveller (MT). The second edition of Traveller published by GDW 1987, introduced a unified
2 task game mechanic supported by a fully developed skill system; it advanced the Traveller universe
history and setting into the Rebellion era.
Traveller: The New Era (TNE). The third edition of Traveller, the last to be published by GDW
3 1993, adopted GDW’s RPG House System rules (also used for Twilight: 2000 and Dark Conspira-
cy). Adventures chronicled the aftermath of a widespread collapse of interstellar civilization.
Marc Miller’s Traveller (T4). The fourth edition of Traveller, published by Imperium Games 1996,
4 (after GDW closed its doors). Its adventures and supplements chronicle the founding years of the
Third Imperium.
GURPS Traveller (GT). A parallel edit