文档介绍:COR4-04
RED TIDE
®
A Two-Round D&D LIVING GREYHAWK™
Core Adventure
Version 2
Rounds One and Two
by James Zwiers
Cartography: Daniel Thompson and James Zwiers
Circle Reviewers: Creighton Broadhurst and Stephen Radney-MacFarland
Stuck on the blue waters of the Azure Sea, stranded in the calms, a simple voyage he said—ferrying goods from Hardby
to Marner. Anything can happen on the deep blue waters of the Azure. A two-round continuous play adventure for
characters level 4-12. Written for Suel human characters but survivable by all.
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed
by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit
DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc.
LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ©2004 Wizards of the Coast ALL RIGHTS
RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the
work.
INTRODUCTION SCORING
This is an RPGA® Network scenario for the Dungeons &
Dragons® game. A five-hour time block has been allocated After the players pleted the scenario or the time
for each round of this scenario, but the actual playing time allotted to run the scenario has run out, the players and
will be closer to three and a half hours. The rest of the time DM score the game. The RPGA has three ways to score its
is spent in preparation before game play, and scoring after games. Consult your convention coordinator to determine
the game. The following guidelines are here to help you which method to use for this sce