文档介绍:Preface
By the light of your torch, you have seen
the sparkle of coins and gems. You have
pried magical swords from their age-old
resting places. Strange beasts have been
met and e; odd and unexpected
friendships e to light. You are
an Adventurer.
After each perilous dungeon expedi-
tion, you have stepped out into the sun-
light to return to your home. But what do
you know of the green countryside, the
farmers’ golden fields, and the land
beyond? What of your town, friends and
neighbors? Indeed, noble traveler -
what do you know of the world?
watch! The world around you -
ing into focus. More details await your
discovery, in places far and near. Your
quiet little home town of Threshold is
only a beginning; the Duke’s mighty capi-
tal, Specularum, beckons from the south-
ern coast. There you may visit the local
marketplace, seeking the stories of for-
eign lands brought by caravans and
traders. Take a raft downstream, or fol-
low a trail into the gnome hills; adventure
lurks at every turn.
Gather knowledge, wealth and power;
you can build a castle, attract followers,
and even e ruler of a land. All this
lies in your future - and thi,T 2s only thr
brgginning.
The horses are ready; dawn is break-
ing. whither are we bound?
Frank Mentzer
May 1983
Earlier Editions and Rule Changes
The DUNGEONS & dragons game, erally understandable version is nee1
first created in 1974, has changed as more - the volume you now hold, toget
and more people have played it. 1’0’0~may with the new Basic Set. So many chan
find three earlier versions -the Original have occurred since4973 that the tasl
Set, in small brown or white boxes (now explaining all of them would requir
collector’s items), the “blue book” edition booklet of this size - and thus, they
of 1978, and the “red book” edition of not included here.
1981. Use these rules (along with those in
The Original Set was written by an