文档介绍:Expert Set Adventure Module
Temple of Death
by David Cook
The 2nd module in the DESERT NOMADS series
Fin your way to the stronghold of theMaster, theTemple of Death, in an exciting adv
that can be pia! 1 by its or as a sequel to Wilderness Module X4, Master of the Desert
Nomz
DUNGEONS & ******@Expert Set
ess Module X5
Temple of Death
by David Cook
The First Adventure
If your players have not played the first module, Master of the To use this module as the last half of the series, begin the adventure
Desert Nomads, use the boxed paragraphs below as the at the point where Master of the Desert Nomads ends. Use the
background for their adventure. Players who have taken part in same player characters and retainers. Players should have the
the first adventure will have their own experiences to use as same equipment and magical items they had at the end of the
background. first module. Their hit points and other statistics should be
whatever they were at the end of the last adventure. Unless
Led by the “Master,” the desert tribes of the Sind Desert raise characters specifically take the time to do so, they will not have
the banner of war! To protect itself, the neighboring country rested or cast spells to regain hit points. They may or may not have
issues a call for arms. Your group answers that call and begins information that leads them to the Great Pass. If they have
its march to the front. Finally, in a small village on the edge of the information, it will be in the form of a series of signs. These signs (a
desert, you receive a mission of great peril. Your group is to snake, a fish, and a monster swallowingthe sun) are not located on
cross the hostile desert and find the Great Pass, for somewhere the map. If your players have not found these signs, place them
beyond it lies the Temple of Death, evidently the source of the anywhere you wish to guide the party to the entrance of the Great
evil attackers. You