文档介绍:Core Rules
FIRST PRINTING
By Matthew J. Finch
Cover Art: Pete Mullen
Contributing Author: Marv Breig
Layout: Rob Ragas
Editing: James Maliszewski
Original System and Rules Authors: Dave Arneson and Gary Gygax
System Reference Authors: Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David
Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt
Contributors: Jerry Mapes, Marv Breig, Jason Cone, “Hellbender,” Allan Groghe
Dedicated to E. Gary Gygax (1938-2008)
and to Jerry Mapes for his contributions to old-school gaming
With special thanks to: The Knights & Knaves Alehouse
Mythmere Games™
Copyright Matthew J. Finch, 2008. Swords & Wizardry, S&W, and Mythmere Games are trademarks
of Matthew J. Finch, all rights reserved.
Core Edition
Introduction
In 1974, Gary Gygax (1938-2008) wrote the world’s first fantasy role-playing game, a simple and very flexible set of
rules that launched an entirely new genre of gaming. In 1976, the first supplement to these rules was published, with
Rob Kuntz as Mr. Gygax’s co-author. Many years later, in the year 2000, Wizards of the Coast allowed the use of most
of the material from that game under a license called the Open Game License. What you’re reading is an approximate
re-creation of the Gary Gygax original fantasy role-playing game, created using the Open Game License. The re-
creation isn’t exact – it’s not allowed to be, and we have treated the original copyright with utmost respect. But while
the language in this book may be a little bit less magical than in the original, we believe the rules and system are close
enough to reproduce the “lightning in a bottle” of that original edition (often called 0e). In fact, we think Swords &
Wizardry is actually a bit anized and easier to learn than the original. Since the original rules were supple-
mented with several later books, it’s impossible to nail down any “canon” set of rules for 0e. This i