文档介绍:or Rulebook re Co
Co re Rulebook
One of the oldest settings of any roleplaying game is back, and prehensive than ever! Covering every
nation of Glorantha, this book lists the histories, myths and cultures of the world, complete with maps and detailed
illustrations that bring the setting to life.
Glorantha is a world permeated by magic and shaped by myth. Its heroes achieve power by questing for runes, physical
manifestations of the eternal abstract forces that shape its destiny. Eventually they graduate to even more powerful
magics, learning to gain power by emulating the deeds of the gods, mastering the arcane formulae of the sorcerous arts,
allying with spirits, or achieving meditative awareness of life’s unknowable secrets. In doing so, they draw on one or
more of the mythic Otherworlds surrounding their everyday material world. With the right magic, they can travel to
the realms of the gods, e participants in their ancestral myths, and return with wondrous new abilities. Those
who fail these daunting tests may be diminished, destroyed, or eternally lost in the mythic realms.
e to Glorantha!
MGP 8180 US $
RuneQuest is a trademark (TM) of Issaries, Inc.
Produced under license from Issaries, Inc. All rights reserved.
Credits
Author(s) Interior Illustrations
Robin Laws, Bryan Steele and Lawrence German Ponce, Jason Banditt Adams, Marco
Whitaker Morte, Leonardo Borazio, Lorena Soreno,
Javier Charro Martinez, Jorge Monparler and
Additional Text Andrew Dobell
Simon Bray Maps
Editor Keith Curtis and Leonel Domingos de Castro
Torres
Nick Robinson
Proofreading
Cover
Charlotte Law
Pascal Quidault
Special Thanks
Layout and Graphic Design
Pete Nash, John Hutchinson, Simon Bray, Jeff
Will Chapman and Scott Clark Richard and Greg Stafford
Copyright Information
Glorantha: The Second Age ©2010 Mongoose Publishing. All rights reserved. Reproduction of this work by any means without the written