文档介绍:RuneQuest II is plete set of rules for fantasy roleplaying adventures in the magical world of Glorantha
and beyond. Between these covers you will fi nd everything you need for adventuring and excitement: detailed
Adventurer Creation, prehensive list of armour, equipment and weapons; rules for adjudicating a multitude
of different circumstances; a fast, innovative, bat system; and four separate magical paths - Common
Magic, Divine Magic, Sorcery and Spirit Magic, each with its own nuances. The system also includes detailed rules
for cults, the behaviours they engender and the power that myths have for both cults and adventurers.
RuneQuest is one of the oldest, best loved and most versatile roleplaying systems in existence. This edition of the Core
Rules updates and expands on all previous versions of the game whilst remaining faithful to its original premise.
e back to RuneQuest. Resume the Challenge.
Co re Rulebook
Credits
Author(s) Special Thanks
Lawrence Whitaker and Pete Nash Pete Nash, John Hutchinson, Simon Bray, Jeff Richard
and Greg Stafford
Editor
Original RuneQuest Concept
Charlotte Law and Rules
RuneQuest II Logo Steve Perrin, Ray Turney, Steve Hendersen, Warren
Will Chapman James and Greg Stafford
Layout and Graphic Design Playtesters
Will Chapman Tressy Arts, Nathan Baron, Sergio Bonomo, Simon
Interior Illustrations Bray, Ken Cabana, Colin Driver, David Ednie, Jessica
Ednie, Ernest Givens, David Groves, Paolo ione,
Adriano Batista, Amanda Webb, Carlos Nunex de Sally Head, John Hutchinson, Bruce Mason, Carl
Castro Torres, Jason Banditt Adams, Jesús García Pates, Ben Quant, Michael Rieft, Nick Robinson,
López, JM Ringuet, Loren Fetterman, Nick Egberts David Shaw, Manuele Verduci, Phill Winters, Ray
& Rich Longmore Davis, Tammie Davis, Nick Davis, Tim Truelove,
Proofreading Sandrine Thirache, James Lothian, Graham Ellis,
Katrina Hepburn and Andrew McMillan
Nick Robinson
Copyright I