文档介绍:™™
Heroes… Legends… Gods
In the dawn of the 21st century, select humans erupt with incredible powers
previously seen only ics and movies. These rare “novas” are all too real,
however, and their abilities and personalities will change the world forever.
Requires the use of the Dungeons & Dragons® Player’s Handbook, published by
Wizards of the Coast®. This product utilizes updated material from the revision.
Aberrant is a game of epic superpowers. This campaign setting is patible with
the d20 System, with source material on an Earth transformed by novas — plus new classes, feats
and powers so that you can take on the role of one of these modern gods.
Part Two of the Trinity Universe game trilogy.
ISBN 1-58846-965-4 WW16706 $ .
AWAKEN THE POWER WITHIN
printed in canada
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Site Map
Novas and the World
The Nova Age 3 Project Utopia 29 Global Geography
in 2008 71
The Galatea Explosion 6 Achievements
Timeline 9 and Goals 30 Recent Events 81
Duties and Powers 32
Homo Sapiens Novus 15 Project Proteus 85
Organization 34
N! Documentary: The Teragen 88
External Relations 35
Nova Powers!!! 19 The Directive 92
Team Tomorrow 38
Power Use The Triton Foundation 94
Novas in Society 41
and Training 22 Criminal Cartels 96
Biological Differences 25 2008 Culture
and Traditions 62
Novas Defined
One: Character 102 Background Feats 133 Rules Modifications 195
Superhuman Feats 141 Superhuman Healing 195
Character Genesis 102
Three: Quantum 147 Stunt Bonus 195
Starting Characters 103
Dramatic Editing 195
Characteristics 103 Power Points 147
Wealth 197
Human 103 Taint 148
Melee and
Superhuman Aberrant Level 148
Missle Weapons 199
Template 104 Aberrations 148
Vehicles 205
Class Descriptions 104 Four: Quantum
Pursuit 205
Entertainer 106 Powers 152
Seven: Playing
Investigator 108
Power Boost 152 the Game 211
Scholar 110
Power Extras 152
Scoundrel 112 The World of Aberrant 211