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Pathfinder D20 - Core Rulebook - Errata 2.1.pdf

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Pathfinder D20 - Core Rulebook - Errata 2.1.pdf

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Pathfinder D20 - Core Rulebook - Errata 2.1.pdf

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Pathfinder RPG Core Rulebook
Second Printing
Update — Release Date: 08/20/10
This document updates the second printing of the Core • Page 45—In the Good Fortune granted power of
Rulebook to match the fourth printing. Items with bold the Luck domain, change the first sentence to read
page numbers are new to this update. as follows:
Updates At 6th level, as an immediate action, you can reroll any
• Page 12—Change the Exceptional Abilities one d20 roll you have just made before the results of the
paragraph to read as follows: roll are revealed.
Extraordinary Abilities (Ex): Extraordinary abilities are • Page 46—In the Wooden Fist granted power of the
unusual abilities that do not rely on magic to function. Plant domain, add the following sentence to the end
of the granted power:
• Page 33—In the Moment of Clarity barbarian
rage power, after the first sentence, add the These rounds do not need to be consecutive.
following sentence:
• Page 48—In the Master’s Illusion granted power
Activating this power is a swift action. of the Trickery domain, add the following sentence
before the last sentence of the paragraph:
• Page 34—In the Uncanny Dodge class feature, in the
first paragraph, change the second sentence to read The save DC to disbelieve this effect is equal to 10 + 1/2
as follows: your cleric level + your Wisdom mod