文档介绍:Chapter Three:
On the Magical Medieval City
The primary generative force of magical medieval offering the services of craftsmen and professionals. The
cities is security. Most settlements begin in the shadow city is a larger extension of the town, but has its own
of strongholds, towers, castles, or great churches. As benefits and problems that do not grace the magical
these settlements grow in size and number, coupled medieval town. Though titled On the Magical Medieval
with an increase in population and trade from City, this chapter discusses trends found in all urban
newfound stability, work of towns, cities, and their environments, from small towns to metropolises. Towns
surrounding villages appear on the map. But security are usually the conservative side of the trend, while
is not the only generative force for cities. Commerce metropolises demonstrate the extreme of the trend.
is another generative force that can take a village and
progress it to an urban environment and there is also
town creation by decree, where a section of land is given
certain rights, declared urban, and formed from the Lord’s Interest
ground up, typically in less than a decade’s time.
The development of the magical medieval city is
Most munities do not grow past a few
largely due to the lord of the manor. Without the lord’s
thousand souls, the majority remaining towns for their
protection, backing and surplus, towns and cities,
entire existence. Only towns in strategic locations, active
which are filled with people who do not work the land
in trade, and with plenty of surplus food and people
for a living, could not exist. A lord’s main advantage
develop into small cities, large cities, and metropolises.
in possessing munities within his demesne
In the magical medieval period, small and large towns
is receiving wealth without dealing in the particulars.
are usually five miles apart while small and large
Magic