文档介绍:RULES OF PLAY
and
PLAYERS GUIDEBOOK
Designers: Bob Charrette
Paul Hume
. COPYRIGHT NOTICE
Copyright © 1981 by Robert N. Charrette and Paul R. Hume. All
rights to this book are reserved. No part of the book may be used
or reproduced in any manner whatsoever without permission,
except in the case of brief quotations embodied in critical articles
or reviews.
Box, cover art and all illustrations are copyright © 1981 by Robert
N. Charrette. For information regarding this game contact
Fantasy Games Unlimited, Inc.;
. Box 182; Roslyn, . 11576
The designers will attempt to answer any questions regarding the
game. Please type the question allowing space for the answer on
the same sheet and enclose a stamped, self-addressed envelope.
Send the letter in care of Fantasy Games Unlimited.
TABLE OF CONTENTS REQUIRED MATERIALS
To play BUSHIDO, you will need:
Required Materials 1 — paper and pencils
The Dice 1 — a six-sided die (extras are helpful)
Character Structure 1 — a twenty-sided die (extras are helpful)
Attributes 2 (these are available at hobby/game stores or directly from
Saving Throws 2 Fantasy Games Unlimited).
Abilities 3 — character representations (cardboard chits will do,
Capabilities 5 but miniature figures are most desirable)
Skills 7 — A measuring tape or flexible ruler (the graded section on the
Base Chance of ess 7 chart sheets will serve, but a separate one is more useful)
Study and Training 8
Bugei (combat techniques) 9 THE DICE
Fine Arts 14 Many different ranges of numbers are used for determining
Practical Arts 17 probabilities in this Game. The die rolls used are always expressed
Ninja Skills 19 as "xDy." The "x" stands for the number of dice thrown. The "y"
Magical and Mystical Skills 20 stands for the type of die used (., the number of sides on each die