文档介绍:CAMPAIGN RULES
CAMPAIGN RULES
At some stage all wargamers contemplate running GETTING STARTED and also to elect a ‘campaign arbitrator’ who is in
a campaign. This is understandable – after all,
In order to run a campaign you’ll need at least one charge of making sure that the campaign runs
battles don’t take place in isolation, they are part
player with a Chaos fleet and one player with an smoothly. You might also want to consider putting
of an ongoing war. A campaign allows you to fight
Imperial fleet. Any amount of extra players can together a campaign newsletter, in which case
your own ‘ongoing war’ by linking battles
join in, including players with Ork or Eldar fleets. you’ll need to decide who will be its editor.
together, so that the results of one battle will have
an effect on the future ones you fight. It adds a lot Once you’ve got your players together you need
to a campaign if you keep a journal of the progress to pick one of the sub-sectors we’ve provided
of the war, and from this you can write your own maps for as the location for your campaign (the
part of the history of the Gothic campaign. Over maps can be found at the end of this section). For
the course of the war you will be able to develop your first campaign we mend starting off
cunning strategies to conquer a whole sub-sector with one of the smaller sub-sectors, unless there
of the Gothic system and you will be able to watch are lots of players (ie, more than eight) taking part
your fleet develop as ships’ crews gain in skill and in the campaign. You’ll need to photocopy the STARTING SYSTEMS
ability – or are destroyed and have to be replaced sub-sector map you’ve decided to use (or draw it
At the start of the campaign, many of the systems
with inexperienced crews. In the battles you fight by hand) to keep track of which player controls
in the sub-sector will be neutral. As the campaign
there will be famous victories and shameful each system. We gl