文档介绍:TThhee
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Rules Appendix
This product requires the use of the Dungeons & Dragons, Third Edition Core Books,
published by Wizards of the Coast Inc. This product utilizes updated material from the revision.
This product requires the use of Domains of Adventure: The Havenmine Gauntlet.
Area 1: Neutral Ground characters approach the wall, the kobold's sense of self-
preservation es them and they flee.
EL Variable
Bloodstone Tribe Warrenguard - CR 3
Without the gnomes’ assistance, a DC 25 Search check Kobold Fighter 2/Rogue 1
is required to discover the holes holding the latches. A LE Small Humanoid (Reptilian)
DC 25 Disable Device check is then required to dis- Init +3; Senses Listen +4, Spot +4 (darkvision 60)
able the poisoned dart trap. The locked steel door can Languages Draconic, Common
be bypassed with a DC 26 Open Lock check or a DC
28 Strength check. AC 18, touch 14, flat-footed 14 (+3 armor, +3
Dexterity, +1 Natural Armor, +1 size)
Fusillade of Greenblood Oil Darts: CR 7; mechanical; HP 15 (2d10 plus 1d6 HD)
location trigger; manual reset; Atk +18 ranged Fort +3, Ref +5, Will +0, trapsense +1
(1d4+1 plus poison, dart); poison (greenblood oil, Weakness Light sensitivity
DC 13 Fortitude save resists, 1 Con/1d2 Con);
multiple targets (1d8 darts per target in a 10 ft.- Speed 30 feet (six squares)