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Rules Appendix
This product requires the use of the Dungeons & Dragons, Third Edition Core Books,
published by Wizards of the Coast Inc. This product utilizes updated material from the revision.
This product requires the use of Domains of Adventure: The Museum of Infamous Heroism.
Area Details Area 3: Main Exhibit
Unless otherwise indicated, the walls and doors of the
museum have the following statistics: Hall
Walls: 1 ft. thick; Break DC 35; AC 3; Hardness 8; The skylight is locked with a superior lock (Open
90 hp; Climb DC 20. Lock DC 40) and magically warded (see below for
Doors: 2 in. thick; Break DC 25; AC 5; Hardness 5; statistics; even touching the skylight also triggers an
20 hp; Open Lock DC 35. alarm spell that mentally alerts Vorac's wizard ally
Windows: 3 in. thick; Break DC 20*; AC 5; who then contacts the curator).
Hardness 1; 9 hp; all windows sit nine feet above
the ground and are made of a single pane not Although some visitors fear fading of the artifacts
meant to be opened. from the sunlight, Vorac winks and assures them that
(*The Break DC reflects that all windows are each exhibit is magically protected from many natural
protected by arcane lock spells.) effects (see the New Spell section below). Every
exhibit in the museum is kept under a glass case
which is