文档介绍:Rogue Rogue Rogue Rogue
At-Will Exploit At-Will Exploit At-Will Exploit At-Will Exploit
Rogue Rogue Rogue Rogue
At-Will Exploit At-Will Exploit At-Will Exploit At-Will Exploit
Melee Basic Attack Ranged Basic Attack Deft Strike Piercing Strike
Weapon Weapon Martial, Weapon Martial, Weapon
Standard Action m Melee weapon Standard Action r Ranged weapon Standard Action M Melee or R Ranged weapon Standard Action M Melee weapon
STR vs AC One creature DEX vs AC One creature DEX vs AC One creature DEX vs REF One creature
Hit: 1[W] + Strength modifier damage. Increase Hit: 1[W] + Dexterity modifier damage. Increase Requirement: You must be wielding a crossbow, a Requirement: You must be wielding a light blade.
damage to 2[W] + Strength modifier at 21st level. damage to 2[W] + Dexterity modifier at 21st light blade, or a sling. Hit: 1[W] + Dexterity modifier damage. Increase
Special: You can use an unarmed attack as a weap- level. Special: You can move 2 squares before the attack. damage to 2[W] + Dexterity modifier at 21st
on to make a melee basic attack. Special: Weapons with the heavy thrown property Hit: 1[W] + Dexterity modifier damage. Increase level.
(see Player’s Handbook, page 216) use Strength damage to 2[W] + Dexterity modifier at 21st
instead of Dexterity for attack rolls and damage level.
rolls.
You resort to the simple attack you learned when you first You resort to the simple attack you learned when you first
picked up a melee weapon. picked up a ranged weapon. A final lunge brings you into an advantageous position. A needle-sharp point slips past armor and into tender flesh.
Basic Attack PHB-287 Basic Attack PHB-287 Rogue Attack 1 PHB-119 Rogue Attack 1 PHB-118
At-Will Exploit At-Will Exploit At-Will Exploit At-Will Exploit
Riposte Strike Sly Flourish Fleeting Ghost Great Leap
Martial, Weapon Martial, Weapon Martial Martial
Standard Action M Melee weapon Standard Action M Melee or R Ranged weapon Move Action P Personal Move A