文档介绍:Ranger Ranger Ranger Ranger
At-Will Exploit At-Will Exploit At-Will Exploit At-Will Exploit
Ranger Ranger Ranger Ranger
At-Will Exploit At-Will Exploit At-Will Exploit At-Will Exploit
Melee Basic Attack Ranged Basic Attack Careful Attack Hit and Run
Weapon Weapon Martial, Weapon Martial, Weapon
Standard Action m Melee weapon Standard Action r Ranged weapon Standard Action M Melee or R Ranged weapon Standard Action M Melee weapon
STR vs AC One creature DEX vs AC One creature STR+2 or DEX+2 vs AC One creature STR vs AC One creature
Hit: 1[W] + Strength modifier damage. Increase Hit: 1[W] + Dexterity modifier damage. Increase Requirement: You must be wielding two melee Hit: 1[W] + Strength modifier damage. Increase
damage to 2[W] + Strength modifier at 21st level. damage to 2[W] + Dexterity modifier at 21st weapons or a ranged weapon. damage to 2[W] + Strength modifier at 21st level.
Special: You can use an unarmed attack as a weap- level. Attack: Strength + 2 vs. AC (melee) or Dexterity + Effect: If you move in the same turn after this at-
on to make a melee basic attack. Special: Weapons with the heavy thrown property 2 vs. AC (ranged). tack, leaving the first square adjacent to the target
(see Player’s Handbook, page 216) use Strength Hit: 1[W] damage (melee) or 1[W] damage does not provoke an opportunity attack from the
instead of Dexterity for attack rolls and damage (ranged). Increase damage to 2[W] (melee) or target.
rolls. 2[W] (ranged) at 21st level.
You resort to the simple attack you learned when you first You resort to the simple attack you learned when you first You study the enemy, looking for a gap in his defenses. Only Let the fighter stand toe to toe with the monster. You prefer to
picked up a melee weapon. picked up a ranged weapon. when you find it do you strike. make your attack, then withdraw to safer ground.
Basic Attack PHB-287 Basic Attack PHB-287 Ranger Attack 1 PHB-105 Ranger Attack 1 PHB-105
At-Will Exploit At-W