文档介绍:Depths of
Madness
by Robert J. Schwalb
A pall hangs over the frontier town of Wellspring,
casting this once-vibrant place into corruption
and death. Strange people stalk the streets and
unexplained murders occur each night. Nagging
fears that more horrors will spill forth from the
Kadagast Mountains instill a pervasive paranoia
within the townsfolk. Suspicious people watch
their neighbors, and temple attendance has nev-
er been higher. Folk keep to themselves, hiding in
their homes. They avoid darkened streets, lock
their doors when night falls, and shutter their
windows to close out the screams and shouts
echoing in the dark. If the grim threats pressing
the town are not stopped, the fl ame of Wellspring
might very well fl icker out.
illustrations by Dave Allsop, Drew Baker & Ben Wootten
cartography by Robert Lazzaretti & Mike Schley
TM & © 2009 Wizards of the Coast LLC All rights reserved.
JJanuaryanu ar y 220090 09 | DDUNGEONU NGEON 162162 6262
Depths of Madness
“Depths of Madness” is the second chapter of The bounds. To find and acquire it, though, the illithid plague on the populace, transforming ordinary folks
Tear of Ioun three-part mini-campaign for the DUN- knew it would need minions. into vile aberrant creatures. The dark ones use their
GEONS & DRAGONS® game, designed for a party of five Shathrax turned its attention to Wellspring and unique tools to slip unseen into their victims’ homes,
characters of 11th level. “recruited” a few thralls from the locals. In addition, disable them, and return them to the mind flayer.
it made a fortuitous discovery when devouring the Shathrax then exposes the victims to the Tear of Ioun’s
brain of a traveling wizard. Within the wizard’s mem- full power, watching in delight as flesh rebels and
AADVENTUREDVENTURE ories, Shathrax found a strange device designed to madness takes hold. Some victims e foulspawn,
BBACKGROUNDACKGROUND open a portal to the Sha