文档介绍:Peters
FOUNDATION Foundation
ACTIONSCRIPT ANIMATION Actionscript Animation
Making Things Move!
You’ll learn: Also Available
All the ActionScript (including math and trigonometry functions)
and Flash rendering methods you’ll need to start animating with code.
Basic motion principles such as velocity, acceleration, friction, easing,
and bouncing. Keith Peters
How to handle user interaction via the keyboard and mouse. Foreword by Aral Balkan
Advanced motion techniques such as springs, coordinate rotation, conservation
of momentum, and forward and inverse kinematics.
All the 3D concepts you could ever want to implement in Flash, from simple
perspective to full 3D plete with backface culling and dynamic lighting.
Foundation ActionScript Animation: Making Things Move!
lash has long been one of the most approachable, user-friendly tools for creating
Fweb-based animation, which has contributed to making it one of the most ubiquitous
forms of web animation. The last few Flash versions have featured powerful animation
scripting capabilities, so if you’re still relying on keyframes and tweens for the bulk of
your Flash animation, you’re missing out on some very exciting stuff!
This book will teach you how to use Flash ActionScript to move the objects in your
movies, rather than letting Flash’s tween engine do it for you. The benefit of this is
smaller, more realistic, more dynamic interactive movies that seem e alive on
your screen. Almost all of the code featured in this book will work fine in either Flash
MX 2004 or Flash 8, and with a few minor adjustments, most of it can even be applied
to Flash MX.
Although the text covers many advanced math and physics concepts, making for
very realistic motion, there’s no need to worry, even if you’re a relative er
to programming and the last math class you took was in high school (and even if you
barely remember that!). This book first covers everything you need to know to g