1 / 342
文档名称:

[Book] -McGraw.Hill.TAB.Electronics.Digital.Animation.Bible.Creating.Professional.Animation.with.3ds.Max.Lightwave.and.Maya.eBook-LiB.pdf

格式:pdf   页数:342
下载后只包含 1 个 PDF 格式的文档,没有任何的图纸或源代码,查看文件列表

如果您已付费下载过本站文档,您可以点这里二次下载

[Book] -McGraw.Hill.TAB.Electronics.Digital.Animation.Bible.Creating.Professional.Animation.with.3ds.Max.Lightwave.and.Maya.eBook-LiB.pdf

上传人:bolee65 2014/1/24 文件大小:0 KB

下载得到文件列表

[Book] -McGraw.Hill.TAB.Electronics.Digital.Animation.Bible.Creating.Professional.Animation.with.3ds.Max.Lightwave.and.Maya.eBook-LiB.pdf

文档介绍

文档介绍:00_200505_Avg_FM 9/5/03 11:24 AM Page iii
Digital
Animation
Bible
Creating Professional
Animation with
3ds max, LightWave,
and Maya
e Avgerakis
McGraw-Hill
New York Chicago San Francisco Lisbon
London Madrid Mexico City Milan New Delhi
San Juan Seoul Singapore Sydney Toronto
00_200505_Avg_FM 9/5/03 11:24 AM Page vii
For more information about this title, click here.
CONTENTS
Preface xiii
Acknowledgments xvii
Glossary from 3ds max Point of View xix
Chapter 1 Your First Day on the Job1
The Passion 2
The Pay 3
Your Own Animation Studio 6
Selling Your Talent 12
Categories of Animation Business 13
Your First Job: What’s It Like? 17
Small Corporate Shop 17
A Midsize Disney Subcontractor 19
A Major-League Hollywood Studio 20
How This Book Works 22
Boldface Type 23
Fictitious Names 23
The Most Popular Software 23
The Workflow Process 24
Pitching the Project 25
Contracting and Billing 27
Storyboard 28
Objects, Scenes, and Characters 28
Motions 33
Testing 34
Rendering 35
Getting Paid 35
Getting Your First Job in Animation 37
The Issue of Schooling 37
No Catch-22—Yet 40
The Intern 41
Six Steps to Getting Your Foot in the Door 41
Step 3: Attend a Job Interview 50
Step 4: Once You Start Work as an Intern, Work Your Tail Off 51
Step 5: Be Alert to Opportunities 53
Step 6: Once You’ve Established Your Value to the
Workplace, Ask for a Letter of mendation 53
Copyright 2004 by The McGraw-panies, Inc. Click Here for Terms of Use.
00_200505_Avg_FM 9/5/03 11:24 AM Page viii
viii Contents
Chapter 2 From Concept to Screen: The Workflow Process 57
Conceptualizing the Animation 58
The Storyboard 59
The Client Presentation 64
Timing the Board 66
Break Down the Board 68
Allow Time to Render 69
The Rendering Farm 70
The Animators’ Tasks 70
Dividing up the Work 71
Writing and Approving the Script 71
The Element Breakdown 73
Milestones 75
Design the Exterior Scen